Timeo Danaos et dona ferentes
Wir lieben unsere Kunden…. ;-)
Shortly before a milestone, many development teams go into „crunch mode“â€”extended work weeks meant to catch up on any work that has slipped during regular development or to fix „killer bugs“ that could jeopardize the future of the project. During these periods, many team members may put in long hours, especially key team members such as the producer, principal game designer and programming and art leads. After a deliverable is completed, some companies give their teams „comp time“ of a few paid days off.
Life is a game….. :-)
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